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Games and content

Every lobby looks hand-curated

One aggregation integration carries the catalogue into every brand. New titles arrive classified, tagged and placed, and operators override anything they disagree with.

The Games screen with the catalogue counter strip above the studio table, showing search, a visibility filter and sorting controls.

One integration instead of one per studio

Content reaches the platform through aggregation. Slotegrator carries the studio catalogue, and new titles and updated metadata sync into every brand on the platform without an operator doing anything. Thousands of titles arrive through one connection rather than a separate build and a separate contract for each supplier.

  • One connection, many studios

    A single integration to maintain, rather than an engineering commitment that grows with every studio you add.

  • Catalogue synchronisation

    New titles and updated metadata reach every brand on the platform automatically, whether or not anyone is watching for them.

  • Studio level visibility

    Switching a studio off removes its titles from the lobby and leaves the integration in place, so the decision is reversible.

The Games screen listing connected studios, each with its title count, the aggregation route it arrives through, its availability and a visibility toggle, above catalogue and lobby counters.

The studios connected today

Thirteen studios, named because they are real. What a brand can actually offer depends on its licence and on each studio's own territory rules, so availability is confirmed during discovery.

Slot and casino studios

  • Pragmatic Play

  • Hacksaw Gaming

  • Nolimit City

  • PG Soft

  • Playson

  • NetEnt

  • Red Tiger

  • ELA Games

  • Xpanse Studios

  • EGT

  • Amusnet

Live dealer studios

  • Evolution

  • Ezugi

See the game providers directory

New titles arrive already filed

A catalogue that grows every week is a staffing problem disguised as a content problem. Somebody has to decide what each new game is, where it belongs and what it sits next to.

  1. 01

    The title arrives

    New games and updated metadata sync into every brand on the platform without an operator doing anything.

  2. 02

    It is classified

    The platform decides what the game is on arrival rather than leaving it at the bottom of an unsorted list.

  3. 03

    It is tagged

    The attributes that lobbies and collections filter on are attached at the same moment, not in a later clean up.

  4. 04

    It is placed

    The game lands in the collections that fit, so the default state of a lobby is organised rather than chronological.

  5. 05

    You override what you disagree with

    Automatic curation is a starting point. Operators move, hide and reorder anything, and the change is theirs to make.

Aggregation is shared, the lobby is not

Every brand on the platform draws from the same catalogue and shows a different front page. Curation is a per brand decision, made in the back office.

Several tenant brand cards fanned out, each with a demo label, a circular brand mark and a readiness row covering payments, games, identity checks and the domain.

Studio visibility is a switch per brand

Turning a studio off removes its titles from that brand's lobby immediately and leaves the integration in place underneath.

Collections are the shape of the lobby

Named collections group and order what players scroll through, and the front page leads with whatever the operator decides it should.

Catalogue and lobby are counted separately

The Games screen keeps the number of titles available to you apart from the number your brand has chosen to show.

A single title can be pulled

One game can be hidden without touching the studio it came from, and put back the same way.

Screenshots are captures of the demo tenants MaxBet and LuckyOni. Every figure on screen is demo data.

Watch the catalogue being managed

Two recordings from the running platform, one of the Games screen and one of the player lobby the choices there produce.

Games

Manage the catalogue. Studio visibility, lobby coverage and player facing collections, controlled from one screen.

Games: Manage the catalogue. Studio visibility, lobby coverage and player facing collections, controlled from one screen.

What we do not decide for you

Availability is a licence question

Which studios and which titles a brand can offer depends on the licence it trades under and on each studio's own territory rules. That is true of every platform, and it is why we work through the list with you during discovery rather than publishing a market by market promise we cannot keep. Live dealer content reaches a lobby the same way as everything else, under the same conditions.

Counts we do not publish

The counters in the screenshots on this page come from demo tenants, and the numbers in them are demo data. We do not publish a headline title count for the platform, because the figure that matters is the one available to your brand in your markets, and that is a shorter and more useful conversation.

What sits outside the platform

Scalara supplies the catalogue, the curation and the controls over both. It does not run marketing, affiliate management or player acquisition, and it does not replace a customer relationship platform or a business intelligence suite. Game content royalties are agreed directly with the studios. The full boundary is set out on what we do not do.

More about games and content

Through aggregation. One integration carries the studio catalogue, and new titles and metadata synchronise into every brand on the platform automatically.

On arrival, games are categorised, tagged and placed into lobbies and collections without a content team doing the filing. Operators curate on top of that: build named collections, order them, and decide what the front page leads with. The catalogue keeps growing whether or not anyone is watching it.

Completely. Studio visibility is a switch: turning a studio off removes its titles from the player lobby immediately and leaves the integration in place, so the decision is reversible. Individual titles can be hidden, and collections group and order what players scroll through.

The counters on the Games screen deliberately separate catalogue coverage from lobby coverage, so you can always see the difference between what is available to you and what you have chosen to show.

Yes, through the same aggregation route as the rest of the catalogue. Live dealer studios appear alongside slots in the Games screen with the same visibility controls, and live titles are curated into lobby collections in the same way.

As with every other category, availability depends on your licence, your markets and each studio's own territory rules, so the live suppliers open to your brand are confirmed during discovery rather than promised in advance.

What this page covers in the feature matrix

Each capability below is a row in the platform index, where its tier sits beside the method and the date behind it. Read the full feature matrix.

Game aggregation and catalogue sync

Thousands of titles from established studios arrive through aggregator integrations and sync into every brand automatically.

Automated game curation

New games are categorised, tagged and placed into lobbies and collections automatically, so every brand's lobby looks curated without a content team.

Tell us the markets, and we will talk about the catalogue

The useful version of this conversation starts with your licence and your target markets, because that is what decides which studios are open to you.

We will show the Games screen in the running platform, including the visibility controls and the collections that sit on top of them.