
Studio visibility is a switch per brand
Turning a studio off removes its titles from that brand's lobby immediately and leaves the integration in place underneath.
Games and content
One aggregation integration carries the catalogue into every brand. New titles arrive classified, tagged and placed, and operators override anything they disagree with.

Content reaches the platform through aggregation. Slotegrator carries the studio catalogue, and new titles and updated metadata sync into every brand on the platform without an operator doing anything. Thousands of titles arrive through one connection rather than a separate build and a separate contract for each supplier.
One connection, many studios
A single integration to maintain, rather than an engineering commitment that grows with every studio you add.
Catalogue synchronisation
New titles and updated metadata reach every brand on the platform automatically, whether or not anyone is watching for them.
Studio level visibility
Switching a studio off removes its titles from the lobby and leaves the integration in place, so the decision is reversible.

Thirteen studios, named because they are real. What a brand can actually offer depends on its licence and on each studio's own territory rules, so availability is confirmed during discovery.
Pragmatic Play
Hacksaw Gaming
Nolimit City
PG Soft
Playson
NetEnt
Red Tiger
ELA Games
Xpanse Studios
EGT
Amusnet
Evolution
Ezugi
A catalogue that grows every week is a staffing problem disguised as a content problem. Somebody has to decide what each new game is, where it belongs and what it sits next to.
New games and updated metadata sync into every brand on the platform without an operator doing anything.
The platform decides what the game is on arrival rather than leaving it at the bottom of an unsorted list.
The attributes that lobbies and collections filter on are attached at the same moment, not in a later clean up.
The game lands in the collections that fit, so the default state of a lobby is organised rather than chronological.
Automatic curation is a starting point. Operators move, hide and reorder anything, and the change is theirs to make.
Every brand on the platform draws from the same catalogue and shows a different front page. Curation is a per brand decision, made in the back office.

Turning a studio off removes its titles from that brand's lobby immediately and leaves the integration in place underneath.
Named collections group and order what players scroll through, and the front page leads with whatever the operator decides it should.
The Games screen keeps the number of titles available to you apart from the number your brand has chosen to show.
One game can be hidden without touching the studio it came from, and put back the same way.
Screenshots are captures of the demo tenants MaxBet and LuckyOni. Every figure on screen is demo data.
Two recordings from the running platform, one of the Games screen and one of the player lobby the choices there produce.
Games
Manage the catalogue. Studio visibility, lobby coverage and player facing collections, controlled from one screen.
Games: Manage the catalogue. Studio visibility, lobby coverage and player facing collections, controlled from one screen.
Which studios and which titles a brand can offer depends on the licence it trades under and on each studio's own territory rules. That is true of every platform, and it is why we work through the list with you during discovery rather than publishing a market by market promise we cannot keep. Live dealer content reaches a lobby the same way as everything else, under the same conditions.
The counters in the screenshots on this page come from demo tenants, and the numbers in them are demo data. We do not publish a headline title count for the platform, because the figure that matters is the one available to your brand in your markets, and that is a shorter and more useful conversation.
Scalara supplies the catalogue, the curation and the controls over both. It does not run marketing, affiliate management or player acquisition, and it does not replace a customer relationship platform or a business intelligence suite. Game content royalties are agreed directly with the studios. The full boundary is set out on what we do not do.
Through aggregation. One integration carries the studio catalogue, and new titles and metadata synchronise into every brand on the platform automatically.
On arrival, games are categorised, tagged and placed into lobbies and collections without a content team doing the filing. Operators curate on top of that: build named collections, order them, and decide what the front page leads with. The catalogue keeps growing whether or not anyone is watching it.
Completely. Studio visibility is a switch: turning a studio off removes its titles from the player lobby immediately and leaves the integration in place, so the decision is reversible. Individual titles can be hidden, and collections group and order what players scroll through.
The counters on the Games screen deliberately separate catalogue coverage from lobby coverage, so you can always see the difference between what is available to you and what you have chosen to show.
Yes, through the same aggregation route as the rest of the catalogue. Live dealer studios appear alongside slots in the Games screen with the same visibility controls, and live titles are curated into lobby collections in the same way.
As with every other category, availability depends on your licence, your markets and each studio's own territory rules, so the live suppliers open to your brand are confirmed during discovery rather than promised in advance.
Each capability below is a row in the platform index, where its tier sits beside the method and the date behind it. Read the full feature matrix.
Thousands of titles from established studios arrive through aggregator integrations and sync into every brand automatically.
New games are categorised, tagged and placed into lobbies and collections automatically, so every brand's lobby looks curated without a content team.
The useful version of this conversation starts with your licence and your target markets, because that is what decides which studios are open to you.
We will show the Games screen in the running platform, including the visibility controls and the collections that sit on top of them.