Skip to main content

No agency, no code, no release cycle

Two brand colours generate a complete look. Refine it page by page, preview it in draft, publish it in one click, and change it again next week without a developer.

The Highlight token panel showing a colour value, a note that it is used for badges, tags and alerts, and the five states the platform derives from it with a contrast readout.

From two colours

A complete design system from two inputs

Choose a primary and a secondary colour. The platform derives the rest, generating the base, hover, pressed, glow and contrast state of every token and calculating the contrast ratio as it goes, so an unreadable pairing is visible before anybody publishes it.

  • Two inputs, a whole system

    Every derived state is generated at once rather than picked one screen at a time.

  • Contrast is checked, not hoped for

    The ratio is printed beside the token, so a failing pair is caught in the editor.

  • Eyedropper or hex

    Sample a colour from an existing asset, or paste the value straight from the brand book.

The brand colour popover with a large swatch, a custom hex value field and a suggested palette of five swatches with one of them selected.

Refined where players actually meet it

A colour palette is where the look starts, not where it ends. The rest of the brand is edited at the level it is used.

The Widgets panel listing widget groups for sessions and game content, each widget with an add button and a drag handle.

Page and layout level

Add, remove and reorder the widgets on the pages players see. Game rows, jackpots, provider logos and promotional tiles are blocks you arrange, not a template you accept.

The Logo and images panel with three upload slots for the site header logo, the browser tab favicon and the background behind the sign in box.

A private media space per brand

Logo, favicon and login background upload into a library belonging to that brand alone. Nothing is shared with another brand in the group, or with another operator.

Brand Studio open on the Brand Identity tab, with the colour palette editor on the left and a live player lobby preview on the right.

Draft, preview, publish

A draft stays a draft until you publish it. The header states whether the brand is live, whether the logo is missing and whether the current look has been published.

Screenshots are captures of the MaxBet and LuckyOni demo tenants. Every figure on screen is demo data.

Language is content, not a deployment

Operators edit and publish translations themselves, with automatic fallbacks where a string has not been translated yet. A new language does not need a release.

What you control

  • Player facing copy, per language

    Edited in the back office and published against the brand.

  • Adding a new language

    A market can be opened without front end work on our side or yours.

  • Automatic language fallbacks

    An untranslated string falls back rather than rendering as an empty space.

  • Publishing a wording change

    Live in one click, with the change recorded in the audit trail.

What that removes

  • A ticket for every wording change

    The person who noticed the wrong word is the person who fixes it.

  • Waiting for a release window

    Copy is content, so it moves at the speed of an edit.

  • A translation agency in the critical path

    Use one if you want to. Nothing is blocked while you decide.

  • Front end work to open a market

    Adding a language is configuration rather than a project.

See the back office

Brand Studio, recorded

The branding module captured in the running platform, from uploading the logo to the resulting player lobby beside it.

Branding

Customise without code. Brand Studio builds the look from the brand's own colours and publishes it without a release.

Branding: Customise without code. Brand Studio builds the look from the brand's own colours and publishes it without a release.

What Brand Studio is, and what it is not

Why two colours is the right input

Most brand configuration tools ask for a stylesheet and hope somebody in the operator's team can write one. Brand Studio asks for the two colours every brand already has, and derives the rest of the system from them. That is not a shortcut around design work. It is the recognition that the expensive part of a brand rollout is never picking the accent colour, it is applying a decision consistently across every state of every component and then proving the result is readable.

What ships with the look

The palette, the derived token states, the logo, the favicon, the login background, the page layout and the player facing copy in every language the brand offers. Each of those lives inside the brand, and each of them is editable by an operator with the right permission and no code. Changes are recorded in the audit trail in the same stream as everything else, so a question about who changed the lobby last Thursday has an answer.

What it is not

It is not a website builder, and it is not a marketing suite. Brand Studio configures the casino product players log into. It does not send campaigns, it does not segment audiences and it does not manage affiliates. Scalara does not replace a dedicated CRM, CDP or BI suite, and the tools that do those jobs stay yours to choose.

Where the limits actually are

Layout is arranged from the widget set the platform ships, so a genuinely bespoke front end is a different conversation and usually a different route. The honest version is this. If the change is a colour, a logo, a language, a page, a widget or an offer, you make it yourself in minutes. If the change is a new kind of component nobody has built yet, that is product work and we will tell you so rather than quote you a week.

Questions about brand control

No. We do not provide affiliate management, campaign automation or a customer relationship management tool, and we do not run acquisition on your behalf.

The platform gives you the brand controls, the bonus engine and the player data that a marketing operation needs, and you bring the marketing operation. We would rather be explicit about the boundary than let you find it after signing.

Completely. Studio visibility is a switch: turning a studio off removes its titles from the player lobby immediately and leaves the integration in place, so the decision is reversible. Individual titles can be hidden, and collections group and order what players scroll through.

The counters on the Games screen deliberately separate catalogue coverage from lobby coverage, so you can always see the difference between what is available to you and what you have chosen to show.

What this page covers in the feature matrix

Each capability below is a row in the platform index, where its tier sits beside the method and the date behind it. Read the full feature matrix.

Custom branding

A complete brand look generated from two brand colours, refined at page and layout level, previewed in draft and published in one click.

Private media space

Every brand has its own creative library: images, banners and brand assets uploaded by drag and drop, and private to that brand alone.

Dynamic translations

Operators edit and publish translations themselves, with automatic language fallbacks. New languages and copy changes ship without developer support.

No developer setup needed

Operators go from application to a live environment, and make every change after launch, without a development team on their side.

Bring two colours and watch a brand appear

Thirty minutes in the live back office. Bring your palette, your logo and the market you want the lobby to speak to.

We reply within one working day.