Skip to main content

Recorded in the back office

Games: manage the catalogue

Manage the catalogue. Studio visibility, lobby coverage and player facing collections, controlled from one screen.

Games

Length
Sound needed
No, it is silent screen capture
Form to watch
None

Games

Manage the catalogue. Studio visibility, lobby coverage and player facing collections, controlled from one screen.

What to keep your eye on

  • Studio visibility is a switch, and turning a studio off removes it from the player lobby immediately.
  • The counters separate the full aggregated catalogue from what is actually visible in the lobby.
  • Collections are built on top of automatic curation rather than instead of it.

Readable without sound

The recording in words

What to watch for

  • Studio visibility is a switch, and turning a studio off removes it from the player lobby immediately.
  • The counters separate the full aggregated catalogue from what is actually visible in the lobby.
  • Collections are built on top of automatic curation rather than instead of it.

The Games screen is where an operator decides what its players can actually see. A counter strip across the top separates the titles in the lobby from the titles available in the aggregated catalogue, and the studios connected from the studios currently visible. Those are different numbers on purpose: the catalogue is what we can reach, and the lobby is what this brand has chosen.

Below it, the studio list carries a game count and a visibility switch for each supplier. Switching one off pulls its titles out of the player lobby without touching the integration underneath. At the bottom, collections group titles into the named rows a player scrolls through. New games arrive categorised and placed automatically, so the collection tools are there to express an opinion rather than to do the filing.

The still frame

The poster shows the Games screen: a row of catalogue counters across the top, a searchable studio list with per studio game counts and visibility switches, and a panel underneath for building the collections shown in the player lobby.

Demo data

Every figure on screen belongs to a demonstration environment. Player counts, balances and jackpot totals are test values, not results from a trading casino.

The rest of the tour

Each module of the back office is recorded separately, so you can watch only the part you are being asked to judge.

The Audit Trail filtered to financial events, each row carrying the actor, their country, IP address and browser.

Audit

Trace every platform event. Administrative actions, security events and system configuration changes in one stream.Length
The bonus campaign builder showing reward type, maximum bonus amount, wagering multiplier, expiry and game eligibility.

Bonuses

Configure incentives. Reward type, wagering terms, expiry and per player limits are set as rules the engine enforces.Length
Brand Studio with the logo and images panel filled in, beside the resulting player lobby with promo tiles and game filters.

Branding

Customise without code. Brand Studio builds the look from the brand's own colours and publishes it without a release.Length
The Deposits screen with running totals, a breakdown of what players paid with, and a four step explainer of how deposits are processed.

Financials

Control wallets and transactions. Deposit activity, the currency everything settles in, and how a payment becomes a balance.Length
The finished LuckyOni player lobby with a welcome bonus offer, provider marks and counters for players online and slot titles.

Launch

Provision a casino. The recording follows a new brand from an empty environment to a working player lobby.Length
The operator sign up wizard at step 3 of 5, choosing between individual KYC and business KYB before starting verification.

Onboarding

Verify identity at signup. The operator application runs through identity checks before a casino can be created.Length
A player record on the Review tab: status chips, a queued to pending to reviewed progress rail, and a timeline of recent KYC events.

Players

Manage the player lifecycle. Account state, compliance tier, verification status and the audit history of every check.Length

4:00 is the length of the whole tour, end to end.

Seen enough to ask a real question?

A walkthrough is a conversation about your brands, your markets and your payment rails, on the same back office you have just watched.