
Recorded in the back office
Games: manage the catalogue
Manage the catalogue. Studio visibility, lobby coverage and player facing collections, controlled from one screen.
Games
- Length
- Sound needed
- No, it is silent screen capture
- Form to watch
- None
Games
Manage the catalogue. Studio visibility, lobby coverage and player facing collections, controlled from one screen.
What to keep your eye on
- Studio visibility is a switch, and turning a studio off removes it from the player lobby immediately.
- The counters separate the full aggregated catalogue from what is actually visible in the lobby.
- Collections are built on top of automatic curation rather than instead of it.
Readable without sound
The recording in words
What to watch for
- Studio visibility is a switch, and turning a studio off removes it from the player lobby immediately.
- The counters separate the full aggregated catalogue from what is actually visible in the lobby.
- Collections are built on top of automatic curation rather than instead of it.
The Games screen is where an operator decides what its players can actually see. A counter strip across the top separates the titles in the lobby from the titles available in the aggregated catalogue, and the studios connected from the studios currently visible. Those are different numbers on purpose: the catalogue is what we can reach, and the lobby is what this brand has chosen.
Below it, the studio list carries a game count and a visibility switch for each supplier. Switching one off pulls its titles out of the player lobby without touching the integration underneath. At the bottom, collections group titles into the named rows a player scrolls through. New games arrive categorised and placed automatically, so the collection tools are there to express an opinion rather than to do the filing.
The still frame
The poster shows the Games screen: a row of catalogue counters across the top, a searchable studio list with per studio game counts and visibility switches, and a panel underneath for building the collections shown in the player lobby.
Demo data
Every figure on screen belongs to a demonstration environment. Player counts, balances and jackpot totals are test values, not results from a trading casino.
The rest of the tour
Each module of the back office is recorded separately, so you can watch only the part you are being asked to judge.


Bonuses

Branding

Financials

Launch

Onboarding

Players
4:00 is the length of the whole tour, end to end.
